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We’re all well aware that Nintendo is a nostalgia hound, capitalizing on its rich history to keep today’s gamers on board with its sometimes derivative but always lovingly crafted offerings. Link’s Awakening is no exception, and this remake of the under-played Game Boy title is a great opportunity to revisit a classic and get your Zelda fix while waiting for the sequel to Breath of the Wild. But it must be said that the price tag is a bit steep.
The Link’s Awakening remake was announced earlier this year, and we got a chance to play through a bit of it then. I’ve now gotten through a good deal of it and can say that, barring a few technical issues, this is a praiseworthy thing Nintendo has done, and I hope they do it with more of their classic library.
Game - Block-for-block - Screen - Layouts - Enemies
The game is pretty much block-for-block the original, with the same screen layouts, enemies, and dungeons. It’s a strict remake in that sense, so if you’ve played the Game Boy version and are hoping for new items and monsters, temper your expectations.
On the other hand, the fluidity of the gameplay has been brought up to modern standards and several quality-of-life improvements added. The multiplicity of inputs on the Switch allows the sword, shield, and dash to have their own buttons, while two items can be assigned freely to the others. There’s also a detailed map that you can put stamps on a la Breath of the Wild, for caves to revisit, strong enemies, and so on. No doubt the game has been tweaked otherwise here and there to accommodate modern conveniences, but those are the big ones.
Graphics - Improvement - Game - Boy - Title
The colorful graphics are, obviously, a big improvement over the 1993 Game Boy title, and rather than exposing it as dated instead make the original level...
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