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Warcraft hit theaters back in 2016, and it didn’t arrive with much fanfare. The Legendary Pictures film only managed to get a 27% on Rotten Tomatoes, and it only made $47 million domestically. Granted, the movie made another $386 million around the globe, but for a movie that cost around $160 million to make, that’s not exactly enough to warrant a major franchise. That’s unfortunate, because director Duncan Jones had a significant story arc planned for the video game movie series, and he recently talked about what we would have seen in a planned Warcraft movie trilogy.
Jones recently sat down with Collider to talk about the 4K Ultra HD release of his sci-fi movie Moon (available now), and conversation turned to his work on Warcraft. You might not realize this, but Duncan Jones simply making Warcraft was kind of a miracle when you remember exactly how many times that movie jumped around to different studios. Jones talked about transitioning from working on Warcraft to developing Mute for Netflix, and that’s when he dug into the craziness of making the movie:
Years - Studio - Film - Film - Studios
“I had just spent three and a half years working on not just one studio film but a film which went through multiple studios. So it was an absolute… The essence of studio filmmaking. I got a chance to experience multiple studios’ takes on what a film of this size should be on one movie because…originally, we were Warner Bros. I was working with Atlas. I was working with Universal. I was working with Legendary. I was working with Blizzard. And obviously Blizzard were very passionate about what film should be because they are who had been with the game for so long and they didn’t want to detract from that. So there were more points as to what the film...
(Excerpt) Read more at: /Film
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