Click For Photo: https://www.indiewire.com/wp-content/uploads/2019/07/legion_303_0076r.jpg
When Noah Hawley decided to infuse time travel into “Legion,” he knew he didn’t want it to be like other time travel stories — starting with the impediment to traveling whenever you want.
“On some level, if you think about the early days of exploring the world with maps […] there were huge parts [where] you just wrote the word ‘dragon’ or ‘sea monsters’ — we just didn’t know what was out there,” Hawley said in an interview with IndieWire. “So I liked the idea that time, as an explorer, is similarly dangerous — a vast unknown. Like any ecosystem, it has its own flora and fauna at some level.”
Legion - Imposing - Flowers - Time - Demons
“Legion’s” imposing flowers are the Time Demons. Yes, Time Demons: creatures that safeguard the temporal state of the universe and spring up whenever a time traveler goes back too far or travels to the same place too often. David Haller (Dan Stevens) tempts the blue-eyed, white-haired, goggle-wearing creatures whenever he asks Switch (Lauren Tsai) to take him back to his infancy, among other journeys to reset things to a happier, more peaceful timeline. Soon (as in “Chapter 23”), David gets trapped in another state, permanently walking toward the Time Demons, as more of the little buggers plague Division III, going in and out of sight as they stalk their prey.
They are, to be clear, incredibly strange.
Consequences - Time - Travel - Consequences - Hawley
“You always want to feel like there should be consequences for time travel. I just didn’t want them to be the consequences that you’re used to,” Hawley said.
Consequences are arguably the most important facet when integrating time travel. Whether it’s “Back to the Future” or “The Butterfly Effect,” consequences tell the audience what’s at stake: They could be personal, like if travelers can’t get back to the present day, or they could be wide-ranging, like when time...
Wake Up To Breaking News!