Orlando company turns learning the elements into virtual reality game

phys.org | 5/22/2019 | Staff
baileyboobaileyboo (Posted by) Level 3
A Central Florida company behind a virtual reality game that teaches students about the elements is in line for a $225,000 grant from the National Science Foundation.

The company, called Not Suspicious, has created the game TableCraft. Its founders expect to learn this month whether they will receive the financial boost as they build out their educational technology game.

TableCraft - Part - Trend - Products - VR

TableCraft is part of a growing trend of products that use VR technology to help teach students about various subjects.

"The work we are doing is important," said cofounder Rafael Brochado, 27, who said growing up in a bad neighborhood in Portugal sometimes made him consider his personal safety more important than education. "For students who have that problem, they may be in a bad social situation. Sometimes they need a place to be themselves and explore things at their own pace."

Game - Players - Reality - Goggles - Deconstruct

The game requires players to don virtual reality goggles and deconstruct everyday virtual objects like chalk, salt or toothpaste by guiding them through exercises in which they extract specific elements. Each element then affixes itself on the periodic table of elements.

"If you fail in a game, you can keep trying and, eventually, you can complete a lesson," he said. "If you fail in the real world, there is a high chance you might have to stay behind."

Brochado - TableCraft - Summer - Education - Expo

Since Brochado started working on TableCraft last summer, it has been received well, having been featured at an education expo during a defense technology conference in Orlando, Fla.

Cofounder Guillaume Bailey, 25, said the accolades have come because the game...
(Excerpt) Read more at: phys.org
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