Asteroid is building a human-machine interaction engine for AR developers

TechCrunch | 2/13/2019 | Staff
kringkring (Posted by) Level 4
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When we interact with computers today we move the mouse, we scroll the trackpad, we tap the screen, but there is so much that the machines don’t pick up on, what about where we’re looking, the subtle gestures we make and what we’re thinking?

Asteroid is looking to get developers comfortable with the idea that future interfaces are going to take in much more biosensory data. The team has built a node-based human-machine interface engine for macOS and iOS that allows developers to build interactions that can be imported into Swift applications.

Interface - Tech - Hope - User - Today

“What’s interesting about emerging human-machine interface tech is the hope that the user may be able to “upload” as much as they can “download” today,”Asteroid founder Saku Panditharatne wrote in a Medium post.

To bring attention to their development environment, they’ve launched a crowdfunding campaign that gives a decent snapshot of the depth of experiences that can be enabled by today’s commercially available biosensors. Asteroid definitely doesn’t want to be a hardware startup, but their campaign is largely serving as a way to just expose developers to what tools could be in their interaction design arsenal.

Kits - Kits - Kit - Developers - Board

There are dev kits and then there are dev kits, and this is a dev kit. Developers jumping on board for the total package get a bunch of open hardware, i.e. a bunch of gear and cases to build out hacked together interface solutions. The $450 kit brings capabilities like eye-tracking, brain-computer interface electrodes, and some gear to piece together a motion controller. Backers can also just...
(Excerpt) Read more at: TechCrunch
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