Click For Photo: https://cnet3.cbsistatic.com/img/qc9ALrGG_h2Pt-CBOZ7xXZn950I=/724x407/2019/01/08/abcac302-13c2-4937-ae30-0ae894d54adc/htc-vive-pro-eye-still.jpg
eye tracking training program by Ovation. Like, demolished it. #ces2019
(high score for the day!) pic.twitter.com/d2DJsjmp9g
— Scott Stein (@jetscott) January 8, 2019https://twitter.com/jetscott/status/1082780223119212544
? Pro. #CES2019 pic.twitter.com/YoQvVc44UT
— Scott Stein (@jetscott) January 8, 2019
A look inside the Vive Pro Eye at the eye-tracking tech around the lenses.
I knew the Vive headset I was wearing was too tight. This was the HTC Vive Pro Eye, a new model introduced at CES this month in Las Vegas, that adds full-on eye-tracking. It's otherwise very similar to the existing high-end Vive Pro headset that HTC introduced in 2018. I've gone through enough eye-tracking setups to know that it would work better on my glasses if loosened just a bit. Looking up, down, following a blue dot... and the setup worked. From that point on, it was hard to tell that eye tracking was even happening. But it was.
Eye - Tracking - Feature - VR - AR
Eye tracking has been a promised feature in VR and AR for years, and has been available previously in modified VR headsets. Tobii, a prominent eye-tracking technology company, built its tech into the HTC Vive Pro Eye. I've used Tobii eye tracking on Vive headsets before this, and it's been available as an upgrade option for those who wanted it. But the Vive Pro Eye is the first VR mass-market hardware with eye tracking available standard. It won't be the last.
Watch this: HTC Vive Pro Eye tracks your eyes with pinpoint accuracy,...
Pro - Eye - Enterprise - Markets - Sense
The Vive Pro Eye is aiming for enterprise markets (which makes sense, since the Vive Pro Eye is expected to cost more than $799 for the headset alone), and Tobii's already built analytics tools using eye tracking to help examine how people interact with advertisements or store layouts. It sounds like eye tracking will largely be a tool used to study engagement, improve graphics and also help improve controls (if I can look at something and then move my hand to control that one thing, it will massively improve aiming).
Qualcomm's next-generation mobile VR headsets are expected to have...
(Excerpt) Read more at: CNET
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