Bossa has been informed by Unity that Worlds Adrift should not be affected by the situation between Improbable and Unity. Thus, Worlds Adrift remains live as normal.— Worlds Adrift (@WorldsAdrift) January 10, 2019
As far as we know the two companies are working to resolve the situation as quickly as possible.
This is a nightmare scenario. Unity have withdrawn licensing of their engine for SpatialOS games overnight, potentially killing projects outright or wasting years of development. I can't fathom how anyone will be able to trust Unity if they're ready to do this. https://t.co/bxl6bNTGJa— Ruari O'Sullivan (@randomnine) January 10, 2019
Did Unity just prohibit all cloud-hosted multiplayer games? You couldn’t operate Fortnite, PUBG, or Rocket League under these terms. pic.twitter.com/NXy6yjS5ni— Tim Sweeney (@TimSweeneyEpic) January 10, 2019
Unreal developers are free to deploy games across any vendor’s cloud services or host hardware themselves without any restrictions.— Tim Sweeney (@TimSweeneyEpic) January 10, 2019
Epic has never sought, and does not receive, any fees or “value added reseller” kickbacks from cloud hosting providers.