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After wrestling with the development of a technology that would create a three dimensional map of the physical world for over a decade, the team at 6D.ai is finally ready to open up its toolkit to developers that the company says has done exactly that.
When company chief executive Matt Miesnieks announced the launch of 6D in March, he laid out a vision for its growth that had three goals. The company would build APIs to capture the three-dimensional geometry of the world; it would apply that three dimensional data to build semantic APIs so applications can understand the world; and it would partner and extend those APIs to create an operating system for reality.
Goal - Company
Having achieved the first goal, the company is now working on the second.
“The whole purpose of this company wasn’t ‘Hey there’s this new technology!’ It’s what can AR do in its fully realized form and what is a native experience for AR that hadn’t worked in prior mediums and what’s stopping that stuff from being effective and how do you solve those problems,” says Miesnieks.
Miesnieks - Problems - Reality - Objects - World
For Miesnieks the problems confronting augmented reality come down to creating believable visual objects that integrate seamlessly into the world. That act of creation depends on persistence, occlusion, and interaction, according to Miesnieks.
Interactivity, to Miesnieks should happen seamlessly rather than requiring a multi-step process that the 6D chief executive calls “just a bridge too far.”
“What needs to happen is you say, ‘Hey join my game.’ And it just works.”
Miesnieks argues that the kind of precision that synchronization requires demands a kind of on-device localization, which is exactly what 6D has claimed it enables.
Model - Content - Model - Shadows - Areas
“Once you have that 3D model then the virtual content can bounce off the 3D model. You can do shadows correctly. Extend that over large areas so that it doesn’t just...
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