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Playing video games such as Wii fit can reduce chronic lower back pain by up to 30 per cent, according to a new study.
Researchers from the University of Sydney in Australia investigated the effects of physical video-game exercises and discovered a marked alleviation in pain.
Part - Nintento - Wii-Fit-U - Exercises - Times
Those taking part were given a Nintento Wii-Fit-U and asked to complete aerobic exercises three times per week for an hour.
The results revealed a further 23 per cent increase in physical function from the video game exercises.
Study - Participants - Part - Control - Trial
In the study, 60 participants aged 55 and over took part in a control trial.
Study author Dr Joshua Zadro, a physiotherapist with the University of Sydney School of Public Health, said: 'Our study found that home-based video game exercises are a valuable treatment.
'It - Option - People - Pain - Participants
'It is a great option for older people suffering from chronic low back pain as participants experienced a 27 per cent reduction in pain.'
The trial consisted of a randomised video game study that used people with an average age of 67-years-old.
Researchers - Effectiveness - Game - Exercises - Pain
Researchers aimed to evaluate the effectiveness of self-managed, home-based game exercises on solving back pain.
Low back pain (LBP) is the most disabling and costly musculoskeletal condition worldwide and is most common among the elderly.
Chronic - LBP - Age - Impact - Functioning
Chronic LBP becomes more severe and disabling with age, and can have a significant impact on physical functioning.
'The effect of the eight-week video-game program was comparable to exercise programs completed under the supervision of a physiotherapist.
Exercise - Programs - Management - LBP - Compliance
'Structured exercise programs are recommended for the management of chronic LBP, but there is poor compliance to unsupervised home-exercises.
'Our study however had high compliance to video-game exercises, with participants completing on average 85 per cent of recommended sessions.'
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