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To say the gaming community is not known for its friendliness to women and minority groups is something of an understatement. But we’re starting to see developers abandon the usual excuses of tradition, demographics, and the most absurd of all, “realism,” in favor of making gaming more inclusive. Kind of.
This has been an ongoing theme for years, of course. But it feels like this year it was a little less self-congratulatory and a little more self-motivated.
Fun - E3 - Front - Lines - Battlefield
The fun started early, well ahead of E3, with the apparently devastatingly diverse front lines in Battlefield V, which takes place during World War II. The predictable objections as to “historical accuracy” appeared — unironic, despite the utter lack of historical accuracy in pretty much any of these games. The way the war was fought, the locations and situations, the weapons and vehicles have all been liberally massaged to turn the worst thing in history into a fun multiplayer game.
But it was EA’s chief creative officer, Patrick Soderlund, who made the headlines with a searing riposte in an interview with Gamasutra. Citing the historical record of women and people of color in the war, he called out the peanut gallery as both incorrect and irrelevant.
Part - Battlefield - V
What’s the most unrealistic part about Battlefield V? It ain’t her.
“These are people who are uneducated,” he said. “They don’t understand that this is a plausible scenario, and listen: this is a game.”
Game - Stories - Roles - Groups
A game, he added, intended to surface stories that have been hitherto relatively seldom told, including the roles of those groups.
“This is something that the development team pushed. And we don’t take any flak. We stand up for the cause, because I think those people who don’t understand it, well, you have two choices: either accept it or don’t buy the game. I’m fine with either or. It’s just...
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