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Hey, weekend readers. This is Week-in-Review where I get hopped up on caffeine and give a heavy amount of analysis on one story while scouring the rest of the hundreds of stories that emerged on TechCrunch this week to surface my favorites for your reading pleasure.
Last week, I railed on Google’s new Stadia game streaming platform. The injection of competition into the tired PlayStation/Xbox gaming rivalry is certainly welcome, but Google is making such a concerted play into a tight niche that it’s hard to imagine them following through. I got some great emails and DMs with a lot of good back-and-forth, most notably pointing out that I didn’t give Google credit for some of the details they did give on multi-player, I also got some less helpful responses, but hey, I guess I’m the one that asked for the feedback.
Note - Comparison - Stadia - Microsoft - Service
On that note, check out my comparison of Stadia with Microsoft’s new xCloud service that they revealed this week.
I spent the past few days on the show floor of the conference checking out what the latest and greatest gaming trends were, what I saw looked pretty familiar though.
Franchises - Kind - Force - Gaming - Industry
Entrenched franchises are a special kind of force in the gaming industry.
Walking around it was wild how so many of these studios are coasting off of 20 or 30-year-old characters and storylines. Sega had a massive booth this year showing off some reskinned Sonic the Hedgehog ****. Watching the Square Enix keynote was a special kind of ****, I admittedly do not have a very religious connection to the studio, but their announcements were all related to reboots, rehashes or remasters. Nintendo, which I dearly love, dug into the success of Breath of the Wild by promising a direct sequel for the title, something that’s a bit unusual for the Zelda series, Jesus,...
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